Time for a battle report. Sam came around in the weekend and we had a couple of 500 point games. I thought I'd take some photos as we went, to help remember what happened, and maybe learn something from it.
As it turned out, I failed to take pictures regularly, meaning a number of turns have been missed out. I guess I was enjoyng myself too much - planning carnage for the Behemoth and such :)
Anyway, game one pitted Vlad against Feora. I was trying new casters today and now that I've played Vlad I'll definitely do it again. Rough force compositions were:
Khador:
Vlad
Behemoth
Juggernaught
Widowmakers
Trollkin

Menoth:
Feora
Reckoner
Devout
Knights Exemplar
Flameguard
Choir
Piper
Eiryss
The first photo shows the setup after the first turn or so. Both of us were leading with our Warjacks, protecting the squishier troops behind. Not much happened in the first couple of turns, the main action being the Widowmakers and Behemoth chipping away at the Exemplars and Flameguard. Sam was using Feora's wall of flame to shelter the Flameguard, but I was always able to see a couple around it, and picked them off.

The Menoth 'jacks charged mine, causing much consternation and not a little damage. The Knights also hit home (with a couple of figures) against Boomhowler. Feora popped her feat, and set pretty much everything on fire. Ouch!
In my maintenance phase, most of my infantry fell victim to fire. The snipers all died, and a large chunk of Boomhowler's lads. If I could have swapped my tough rolls with my putting out fire rolls, I'd have been much happier. The 'jacks and Vlad didn't really care too much about the fire though. Fortunately the Behemoth had kept both its hands operational though, and was able to pick up the Reckoner and throw it into the Devout.

I was aiming for Feora, but unfortunately she was protected by the Devout. Still the Juggy laid the smack down on the two helpless 'jacks, causing much happiness. Another turn at them would most likely have done the job. Boomhowler and Co also got stuck into the Knights, more as a delaying tactic than anything. Vlad mopped up a few flameguard, and
didn't cast Blood of Kings, because I didn't want to take damage from Feora's spell that damages anyone casting spells. What a dick.

Here's where it turned sad. Not being familiar with Feora's abilities, I thought she couldn't get too me. She could though, and ran around through the gap mad by Vlad killing her Flameguard, and "Engine of Destruction" gave her just enough distance to catch Vlad and beat him up real good. Game Over. The last photo show the situation at the end of the game.
A few of lessons to learn here, but the big one is to keep Vlad's BoK speel running at all times. If it had stayed up he'd have had a much better chance against Feora. I should have probably kept my snipers away from her feat too. Boomhowler's boys had a chance against it, but the Widowmakers were dead meat.
Game two, Sam switched to the Harbinger, and I trotted out the Butcher, another new one for me. I dropped the Trollkin and proxied some Iron Fangs, with the Kapitan and Standard Bearer attachment. I deployed the IFP up front, followed by the jacks and the Butcher. The plan was to make the most of Shield Wall to protect and distract before using the IFP to lock down a target unit and free up the 'jacks for charges. My Widowmakers were covering the left flank, although after Sam deployed his ROF 3 warjack across the table from them, they moved in behind the rest of my army to lend their support to the right flank instead.

Sam bought his Zealots around to my right and Exemplars in the middle supported by the Harbinger and Choir. Things looked good initially, the Behemoth and snipers started ranging in, forcing Sam to either loose the troops or take the hit on the Harbinger.
The IFPs charged the Exemplars and supprting 'jack, which was at the limit of their reach, so only the front rank got into the combat ( or perhaps I stuffed up the movement of the second rank?). Still did a fair chunk of damage, and ending up with a number of enemy killed or knocked down (saved by the Harbinger).

Unforunately the Behemoth ended up in the wrong place at the wrong time, and got munted by the Seneschal and a bunch of Zealots. How embarrasing. The might of Khador toppled in a single round. To add foolishness to stupity, I tried to send the Butcher in to finish what the Behemoth started. Didn't work though, and the Harbinger pounced, knocking him down, and the Zealots were able to break of and grenade him to bits. Very sad.
Still, I had a lot of fun with some new units that I hadn't used before, and I'm looking forward to the next time I take on Sam, hopefully for a bit of retribution ;)